Эрих Мария Ремарк – Триумфальная арка. Arc de Triomphe В романе «Триумфальная арка» писателя Эриха Марии Ремарка рассказано о судьбе хирурга Ревика, который бежал от нацистских преследований. В повествовании ярко освещена тема борьбы одиночки с фашизмом. Пожалуй, это самый печальный в ХХ в. О женщине, живущей сиюминутным успехом и мелкими победами, о мужчине, в жизни которого — только ненависть, страх и неспособность изменить свою жизнь. О страсти, которая по всем законам жанра должна была закончиться только трагедией. Роман «Триумфальная арка» написан известным немецким писателем Э.М.Ремарком (1898-1970). Автор рассказывает о трагической судьбе талантливого немецкого хирурга. Скачать электронную книгу Триумфальная арка Эриха Марии Ремарка : бесплатно в любом формате ( fb2, txt, epub, pdf, rtf) без. Скачать бесплатно книгу "Триумфальная арка" в формате epub, fb2, pdf и txt Скачать книгу Триумфальная арка - Эрих Мария Ремарк бесплатно в формате fb2, rtf, epub, txt, читать отзывы, аннотацию. Жанр книги: Классическая. В электронной библиотеке ЛитРес можно скачать книгу Триумфальная арка Эриха Марии Ремарка в форматах fb2, txt, epub, pdf или читать онлайн. Скачать книгу Триумфальная арка в fb2. Триумфальная арка (Эрих Ремарк) fb2: FB2 ePub Mobi PDF TXT.
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Although one of these games would evolve to become the epitome of wrestling sims. EW or Extreme Warfare was a simple programme made for use in DOS and while over the years hade minor upgrades it still failed to interest people other than the hardcore wrestling community. Visual Basic and a man named Adam Ryland changed all that. Author of EW, Adam spent many hours a day working on a new flasher programme called EWR or Extreme Warfare Revenge. Also at this time Promotion Wars author, Adam Jennings announced Promotion Wars 2 (PW2) would be released in the coming years. Download Extreme Warfare Revenge 4 patch here. More than 400K cracks, keygens and patches are presented in our data base. Download Locations: advertisement A text-based wrestling sim Extreme Warfare Revenge is a wrestling based simulation game with a massive amount of depth to it. You start of by selecting a federation such as the WWE. Only one creator delivered on their promise, which would be Mr. Ryland, with Jennings still working away, promising to deliver some day. The first release of EWR came 1. June 2. 00. 2, to much joy of the hundreds of fans awaiting its arrival. Instantly Adam Ryland was a god, praised for his work, many thanks and complements flowed in. EWR was basic to start with; a basic set of instructions and not nearly as much control that would emerge in later versions of the game. Meetings could only be held once a week on a set day and booking for shows was simplified without many angles or events that could occur. As newer and better versions came out from the man with legendary status, Adam Ryland, it was apparent that EWR would become a very solid wrestling simulator. Patches were released to fix minor bugs, and major upgrades would be available to keep the series alive. By EWR 4. 0 the series had gone from being a simple simulator to being a complex program involving many different aspects of the wrestling world. With all that said lets get on with the review of EWR 4. Years later, much more addicted. First things first when playing this game, you boot up the game and are greeted with the title screen and some options: New Game, Load Game, File Editor, EWR Guide, Credits and Quit. Most of these speak for themselves however the file editor is where you can input your own wrestlers, federations, sponsors or edit and tweak any of the existing data. The EWR Guide is a quick run- down on how to play the game and what you may encounter in EWR. Once you press the magic 'New Game' button you are brought to another screen where you choose which federation you want to control, from the WWE to backyard federations, or even your own. You also choose what difficultly level to play the game at and what your name is. Now comes the heart of the game; the main screen. EWR 4. 0 has been upgraded greatly over the original version of the game, and available now are many more options, including Event History; where all of your shows are recorded and the quality of each match, Finance; where you can keep track of all your costs and income, and Television; where you keep track of your television shows and talk to the TV networks. The actual gameplay of EWR is fairly solid, making the repetitive cycle of booking matches seem more enjoyable. This is done by having ongoing feuds between workers, and each night you are able to choose from a selection of different matches, angles and doing an interview. If you choose match, some of the selections you come across include who the wrestlers that will be competing are, how the match will end and also what happens after the match, such as a beat- down or celebration. Interviews are straight forward one worker, tag team or stable being interviewed. Angles are where the feuds can greatly develop, choosing what event you want to happen and choosing the workers involved. Feuds are very helpful to not only make the game more fun as I have already stated, but a good way to get certain wrestlers more popular with the crowd.
Good feuds lead to good matches which lead to good shows, essentially the main point of the game. The main point of the game, the essence of life, yes? Well in EWR the meaning, so to speak is to rise to the top of the federations, global domination. Simple, using your wrestlers and staff to their fullest potential and putting on great shows which will rake in viewers week after week. If you start of with a small company, chances are that you're not going to have a TV deal, and probably not one for a while. Monthly or weekly events can still be put on though, in forms of pay- per- view, to keep interest in your company while you slowly work your way up the promotional image ladder. When television networks see you as beneficial to have your wrestling show on their programming they will tell you once you email them, offering you a contract for a certain length and time slots. Once you have a TV show, you'll want to keep building on it, to get better time slots and ultimately make profits. In no time at all you will be throwing three shows per week plus a monthly event. Monthly events, you mean things like Wrestle. Mania and Royal Rumble right? Yup, you've got it; these are your showcases, your shows to the world. And depending on your monthly (or weekly) events, it can make or break your promotion. Free Game Download of Extreme Warfare Revenge @ Demonews. Prototype Game System Requirements Pc here. Produzindo Games Com Unreal Engine. A text- based wrestling sim. Extreme Warfare Revenge is a wrestling based simulation.A nice touch to all this is the fact that all your TV shows and events are stored in the event history section of the game with all the segments of each event and its quality in a percentage. What makes Extreme Warfare Revenge so playable and addictive are the mass amount of buttons you can click, settings you can change and reports on your company you can read while playing. By clicking the top left button (your company's name) you are presented with a screen that has loads of information on your federation. From here you can change your company name, talk to the owner about your progress, view company information, product controls and work with sponsors, development territories and training camps. Sponsors provide an essential flow of income into your company and as your federation size increases more sponsors will be willing to give you the cash. The development territory is your federation? Another optional extra which provides sometimes humorous information or rumours is the internet section. The internet section boasts 5 in- game websites which provide the reader with different styles of news and/or rumours. EWRevenge. com and Wrestle. Circle. com talk about the different promotions and wrestlers, while Wrestle- Heat. The Battleground is the newest addition to the internet section and provides news about your company and its workers. On top of these things are meetings, where you talk to your personal assistant Sophie and other staff about storylines/gimmicks, talented available wrestlers, finance, medical issues and also about your training and development territories. Workers will also contact you personally through the 'Extreme- Mail' features which can be very useful when wanting to know how they feel about a certain feud or gimmick change. Alongside the meeting button is the finance button, this is where you get to see how well your promotion is doing, apply for loans and raise ticket prices. Financial statistics available are company wages for the month, details on your loan if you have one, merchandise for your wrestlers, how much it will cost to attend each show, and the option to donate money to charity (who knows why). As you can see the finance screen is highly detailed with most aspects of the company costs covered. Workers, wrestlers, talent, hobos. The 'Roster' and 'Other Workers' buttons on the main screen takes you to where all the wrestlers in the game are stored, workers being wrestlers that work for your company and the other workers are wrestlers who are currently either working for a different federation(s) or are not employed. The massive amount of real wrestlers in this game is astounding, basically everybody in the industry no matter whether they are unknown independent wrestlers or superstars, they will be in the database. What is good about all these wrestlers though is that they all have individual stats, gimmicks, statuses and much more. Workers can also have other commitments other than just your federation if signed to a verbal contract, such as working for other federations and going on tours in Japan. Along with all the individual attributes for the wrestlers such as over ness, charisma, speed, condition are options for tag teams and/or stables they are in and managers to name a few. Tag teams and stables have their own separate sections of the game, which lets you view and input information about the rankings of certain tag teams, whether they are currently active and the possibility to split the team. One nice new addition to EWR 4. Every match a team has they will gain one point, the higher the points the bigger crowd responses they will receive and will generally work better together. For example a team like the Dudley Boyz have 1. La Resistance will have much lower numbers. Not as many options in stables with only the options to create and remove stables, add more wrestlers and change the leader. As with workers, there are hundreds of staff peoples in the game, and although they have less statistics they still have a talent ranking and they have different jobs, ranging from announcers to writers. Staff are also an integral part of the game as they make things happen backstage, and generally help you in the meetings part of the game, providing you with information about certain feuds or wrestlers. |
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